#pragma once
#include "state.h"
#include "TargetListener.h"

class TargetState :
	public State
{
public:
	TargetState(void);
	~TargetState(void);

	virtual void init();
	virtual void stateStarted();
	virtual void stateEnded();

	//ManualObject* spring1;
	//ManualObject* spring2;
};